Please Don't Feed Me is a bizarre, charming, and surprisingly strategic deck-building roguelike where your entire mission is to force-feed one unlucky man until he can swallow four pineapples. Build a fridge, manage your food deck, balance risk and reward, and try not to trigger a full-on vomit explosion that resets the day.
1. Build Your Fridge
At the start of each run, your fridge contains a small set of basic foods. These serve as your “deck.” As you earn money, you’ll buy new foods and upgrades that change how your deck behaves.
2. Draw Food Every Day
Each day, you automatically draw foods from your fridge and place them onto the trays in front of the guy. What you draw—and in what order—determines how risky or profitable your day becomes.
3. Read the Food Effects
4. Manage Binge Risk
The core strategy is knowing when to stop. If you keep drawing risky foods, you might make a fortune… or lose the entire day in one bad pull.
5. Buy Upgrades Between Days
6. Plan Your Pineapple Strategy
To win, you must successfully feed him four pineapples before time runs out. Pineapples are expensive and heavy, so you’ll need:
7. Survive, Adapt, Experiment
Every run is different. Different fridges, different RNG, different outcomes. The game rewards experimentation and creative builds.
Feed the man four pineapples before the final day. Pineapples are heavy, expensive, and require careful planning and a sturdy deck.
Some foods are powerful but dangerous. If you draw too many in a day, he loses control and pukes everything—ending the round instantly. It’s a blackjack-style tension system players love.
Yes! Same developer, same universe. Many players see this game as a goofy prelude to the bodybuilding madness in Get Yoked: Extreme Bodybuilding.
Early runs benefit from stable income and fat-building foods like cheese, fries, mushrooms and salads. Avoid Binge items until you understand how risky they are. Unlocking extra tray slots early is often strong.
Since the game was made in just 72 hours, some animations are intentionally simple. With large fridges, the eating sequence can feel slow, but the developer has mentioned wanting to refine it in a future update.
Very short usually a few minutes. The game is designed for repeat play, experimentation, and “just one more try” sessions.
Developer Greg Games other game: