Petri Dish is a fast, competitive .io game where every tiny decision shapes your survival. You start as a small cell in a busy Petri world, absorb glowing stars to grow, and hunt smaller players to climb the leaderboard. It has the simple “eat to evolve” feeling you may know from classic arena games, but Petri Dish adds more variety through many modes, faster momentum shifts, and social play with in game chat.
Petri Dish is inspired by Agar.io’s core idea, but it expands the experience with many more game modes, different pacing in certain modes, and extra social features like in game chat. The result feels more “mode driven” and varied, rather than one single main ruleset.
Yes. You can play Petri Dish unblocked on TwoPlayerGames, which is useful if you are on a restricted network and just want to jump into a quick match.
FFA for the classic climb, Team for coordinated fights, Hardcore FFA for faster and more punishing movement, and Mega Split for wild split based strategies where you can stay divided for longer and create unusual traps.
Petri Dish is closer to the cell growth and dueling loop you expect from arena .io games, but the mindset overlaps with both. Like Diep.io, reading threats and controlling space matters. Like Hole.io, growth creates momentum and turns the map into your hunting ground.
Split when you can immediately secure an absorb, cut off an escape route, or surprise a smaller player at close range. If you split too early or too far away, you become vulnerable while reforming.
Ejecting mass can be used to bait opponents, manipulate positioning, and set simple traps by making players think they can safely grab “free” mass. Use it carefully, because you are trading size for strategy.
Yes. You can coordinate by joining the same region or server and using chat to plan rotations, team pushes, or bait setups, especially in Team style modes.